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Warcraft dominating Online games

Warcraft dominating Online games
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WOW: Will it be dethroned by anything but its own successor?
By Frank Caron | Published: December 26, 2007 - 12:01PM CT

The BBC has an article up about the expansion of the massively multiplayer online space that's slated to take place during 2008. Two high-profile entries in the genre—Age of Conan and Warhammer Online—will mark the first significant competition that the monster World of Warcraft will have faced in quite some time.

World of Warcraft has been somewhat of an anomaly in the short history of large-scale MMO games. With lessons learned from Ultima, Everquest, and Final Fantasy XI, the rise and fall of MMOs seemed to follow a very specific pattern of explosion, surge, and then eventual decline. But Blizzard's World of Warcraft defies definition as subscription rates continue to increase.

Some might attribute this to the fact that there has been no significant competition for the MMO so its launch in 2004. Games like Everquest II, Vanguard, and Tabula Rasa have been unable to capture a mass player base in any signficant way, and the appeal of WOW to both casual and hardcore gamers alike has proven a deadly and unrivaled combination. In fact, the only noteworthy competitor is Guild Wars, which itself has been in decline despite expansions and its lack of a monthly fee.

It's hard to predict what kind of impact Conan and Warhammer will have. Both are significant licenses that have huge fanbases, but, as we've seen with games like The Matrix Online, Star Wars Galaxies, and Lord of the Rings Online, that's not necessarily enough. The two new titles are learning from Blizzard and trying to expand on some fronts, but ultimately it's going to be an uphill, David-versus-Goliath battle. And with WOW's expansion, Wrath of the Lich King, slated to hit early in the new year, the battle is already looking bleak.

I've long been a participant and active observer of the MMO scene, and while the battle of 2008 will certainly be more noteworthy than it has been this far, as the years go on I'm finding it increasingly hard to imagine a world where Blizzard's seemingly unconquerable MMO titan falls to something other than Blizzard's own MMO successor.

Source: http://arstechnica.com/journals/thumbs.ars/2007/12/26/mmo-expansion-of-2008-is-there-room-to-grow



--
"If we ever get a dog and cat, they should be named "Come-on" and "Goddammit", so that when you yell "Come on, Goddammit!" you'll be surrounded by their love." -Locklear (paraphrased)

"You navigate like a blind chick." -Locklear
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Online games battle for top spot
By Mark Ward
Technology Correspondent, BBC News website


Challenges to the dominance of World of Warcraft over online games and gamers look set to emerge in 2008.
So say industry watchers looking back on a year in which the field as a whole matured and signs emerged which show how the industry sector is developing.

During the year Blizzard's flagship title consolidated its hold on gamers as its subscriber base kept growing.

But debuts by Age of Conan, Warhammer Online and many others may mean that hold begins to weaken.

Numbers game

"We expected, like all the analysts, to see a dip in subscriptions in 2007," said Paul Younger, an editor at the Inc Gamers network. "As it turns out we've seen the rise and rise of WoW."

At the start of 2007, the number of active subscribers playing World of Warcraft was eight million but by the end of summer the number had passed 9.3 million.


World of Warcraft dominates the online gaming world
According to statistics gathered by Nielsen the average WoW player racks up 17 hours of play per week - 12 hours more than its nearest competitor The Sims. As such it was the most played PC game between April and November 2007.

In online games such as World of Warcraft players create an avatar or character, give them a profession and venture out into the game world to battle monsters, find treasure and turn their novice into a powerful hero or heroine.

Mr Younger said online games such as Lord of the Rings Online, Tabula Rasa and Hellgate: London were widely tipped to poach significant numbers of players from Blizzard but, he said, it was not clear that had happened.

"There seems to be an inability by other massively multi-player game makers to capture what Blizzard managed to capture," said Mr Younger.

Rob Fahey, industry veteran and columnist for Gameindustry.biz, said the new launches and continued success of WoW showed how strong the industry had become.

"There's plenty of choice out there for players now," he said "You can even play massively multiplayer dancing games, if killing monsters isn't your thing."

Another sign of the growing maturity of online gaming was the notable failure of titles such as Vanguard.

Although released in February it was error prone and has taken months to become reliable enough.

"It's clear that it's no longer acceptable to release buggy games, and players aren't prepared to pay a monthly fee to test an unfinished product," he said.

Fantasy figures

The importance of the final polish is also thought to be behind the delayed arrival of Age of Conan: Hyborian Adventures and Warhammer Online: Age of Reckoning. Both were originally due in 2007 but now are expected before next summer.

Many see these as serious contenders to WoW because like that game they trade on a long history of earlier works.


Large-scale battles will be key in Age of Conan
Conan is familiar to many from Robert E Howard's original stories, the films starring Arnold Schwarzenegger and the many contemporary novels that explored the world of the iconic barbarian.

Warhammer is the creation of UK firm Games Workshop and has many fans who played the tabletop game, the role-playing system, the earlier games and has read the books set in its world.

Perhaps more importantly the titles are attempting to move online gaming on from the mechanics established by Blizzard.

In Warhammer many areas of the game are contested and factions will battle to regain control of these areas. Solo players as well as those who prefer pitched battles will contribute to this back and forth that will see a lot of the game world's territory change hands many times.

By contrast Age of Conan is explicitly aiming at a mature audience - in particular combat will be bloody and realistic. The game will also allow player teams, or guilds, to set up and run their own cities or lay siege to each other's strongholds.

But, said Philip Wride, boss of consultancy firm Elysium Gaming, it could be something entirely outside the field that has a big impact on online gamine in 2008.

In the UK the Byron Review is scrutinising video games with a view to drawing up new regulations and guidelines governing them.

"It's about educating parents more than anything and perhaps making changes in terms of rating systems," he said.

This was likely to mean best practice guidelines for parents but may eventually involve new legislation.

"That would alter how online games are both portrayed and played," said Mr Wride.




Source: http://news.bbc.co.uk/2/hi/technology/7156078.stm


--
"If we ever get a dog and cat, they should be named "Come-on" and "Goddammit", so that when you yell "Come on, Goddammit!" you'll be surrounded by their love." -Locklear (paraphrased)

"You navigate like a blind chick." -Locklear
www.twitter.com/peligrie


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